I'm looking at the info for this year (I don't usually look too far ahead), and I see the ticket gets you into the comic convention "and the Video Game Expo".
I can't find any info on what the "expo" will entail. But part of me wonders if maybe, just maybe, there might be studios looking for game designers.
So now, as the second issue of the comic I'm working on inches towards completion, I'm eying alpha'ing a new game project to try to demonstrate what I can do.
I've been looking over basic designs and ideas that I haven't done anything with yet. Some of my bigger projects that require a lot of prep work? Can't use them. But I do have one design....
I was intending to create a new game in three steps. I would create three different games, each one testing different elements and how they work, with the third incorporating all the elements of the other two to make it happen. The first game does not require a lot of prep and will mostly come down to game logic. So I'm going to focus on that.
Hopefully, this weekend, I finish up the comic. Next, I start working on my game design for Cloudburst. I'll post my progress here, but I first need to get some stuff together. It will be engineered to run in a 8X6 window. That way, I can put it on Kylie, my IBM S10 sub-notebook. It has a widescreen display (the scripting engine I use is a little odd dealing with resizing Linux windows), so windowed is best. It runs at 1.6G, more than fast enough to run Biff's Adventure 2. Cloudburst, I'm thinking I could possibly make run on Pam, my Compaq Presario 1247 pushing 400Mhz. Pam, however, is sizable. Kylie is not. If I want to demo the game to someone, I need it to run without a hitch on Kylie (a talk with High Voltage nearly went Florida swamp land on me when the computer screen's backlight started failing).
No rest for the weary. I can't wait for the con to be over so my brain can take a break.